
Pat Hand went to Pinfest again. It's now close to 100,000 games, assuming the counter has not rolled over :) It's funny to see games being sold at a hundred plays or so :) It's greatly rewarding to see young people play game after game on the electromechanical marvel.
Repairs this year were limited to resoldering a flipper coil joint that had failed from fatigue from vibration.

Pat Hand went to Pinfest for the first time, providing 380 games. That's quite a bit for 2 days work. It's truly wonderful to hear people say they love this machine.

Read some details about the machine.

I've had this machine for quite a while - plodding away at the repairs. It's in good players condition now. Here's a list of repairs...

The credit unit was not crediting.

It should have one to hold its guts in. It did not, and the mechanism was frightening to see in action.

When the game was playing, the ball action at the top of the playfield was very poor - no flow at all. Closer inspection revealed that a plastic was missing, and had been replaced with a huge wood screw and a couple of rubbers.

The Player Unit was sluggish, when it chose to move at all.

The Alternator manages half credits - if a game costs 10 cents, this mechanism lets you play by inserting two 5 cent coins. Well it does now, it used to take your coins and laugh at you.

The Tilt Relay didn't, well it did, but it didn't last long - open contact on latch and burnt rivet meant the tilt light flashed, but that was about it.

The sophisticated arrow shows the slightly longer leangth of this rollover, achieved by the washer at right.

The backglass image has some crazing and peeling. There is a strange line in one of the Player 3 digits.